About

About 3rd World

A small game about a big idea: helping others gives us the strength to save the people we love.

Created by Aswini Balasubramanian
linkedin.com/in/iam-aswini

Why this game exists

3rd World began as an image: a tiny house in a meadow, and above it a universe so large it makes everything else feel small. It grew over a month of late nights into a complete story: a child, a mother who needs help, and three worlds full of people who need help too.

Most adventure games are about defeating something. This one is about showing up for others. You don't earn your rewards by winning fights; you earn them by bringing in a harvest, teaching a child to count, and helping a village fill its granary. The journey outward turns out to be the way home.

The look

The art direction is inspired by hand-painted animation backgrounds: warm light, big soft clouds, saturated skies and gentle colour. Everything you see (the terrain, grass, trees, clouds, water, characters, the car and even the black holes) is generated in code as the game runs. A brush-stroke post-processing filter gives each frame a painted texture.

How it's made

Credits

Design, story and development: Aswini Balasubramanian. 3D engine: Three.js (MIT licence). Typefaces: Cormorant Garamond, DM Sans and JetBrains Mono (SIL Open Font License), served by Google Fonts.

Get in touch

Feedback, bug reports and kind words are always welcome. Message Aswini on LinkedIn or see the contact page.

Play free